INFORMATION FOR WINNERS OF THE MULTIPLE PRESELECTIONS THAT HAVE WON 2 AND MORE VOUCHERS:
- THE VOUCHERS VALUE CANNOT BE MULTIPLIED, ONLY THE MOST EXPENSIVE ONE IS GONNA BE USED.


ONLY WINNERS OF THE PRESELECTIONS WILL BE ALLOWED TO THE WORLD TEAM BATTLE FINALS DURING 7TH-14TH JULY 2013 IN CZECH REPUBLIC. OTHER CREWS OR DANCERS WILL NOT BE ALLOWED TO COMPETE. WINNERS OF THE PRESELECTION TEAM BATTLES ARE ALLOWED TO ENTER 1X1 BATTLES. ALWAYS 1 MEMBER = 1 STYLE BATTLE.

2013 PRESELECTION ORGANISERS ARE ALLOWED TO CHOOSE FROM 2 TYPES OF PRESELECTION BATTLES FOR PARTICIPANTS!

OPTION 1 – DEMO
COMPETITION RULES

- "Preselection" is open to dancers of all nations of the world. There is no age limit for participants.
- In the demo the music is chosen by a DJ who changes the songs approx. every minute.
- In the battles there is a same music for one entry on both sides.
- Two entries per battle on each side from top 8 dancers.
- There is a LIMIT to each 1x1 battles of 100 dancers maximum.
- Judges are responsible to pick the best 4 teams in the TEAM BATTLES from the show and put them in the battles according to their score 1st is the best.
- Judges are responsible to pick the best 8 from 1x1 preselection demos according to time schedule and rate these dancers from 1 to 8 (1st the best).
- Judges are responsible to pick best 4 bboy teams from preselection battles (exhibition battles)

1st Round: The demo of one dancer, 30 seconds Lengths
The music is interrupted. Speaker continuously report names.

Select best 8 for the battle.

Quarter and Semifinal Battles: 2 entries alternately from each side

Final Battle: 3 entries from each side alternately,
Battle for 3rd place does not exist.


OPTION 2 - CYPHERS
ORGANIZER DUTY

- "Preselection" is open to dancers of all nations of the world. There is no age limit for participants.
- In the preselections the music is chosen by a DJ who changes the songs approx. every minute.
- In the battles there is a same music for one entry on both sides.
- The host is responsible for keeping the schedule on time both in preselection circles and battles.
- Organizers have to provide the space for both shows of the crews and the battles.
- There is a LIMIT to each 1x1 battles of 100 dancers maximum.
- DANCERS HAVE TO REGISTER BEFORE THE EVENT TO KEEP THE SCHEDULE ON TIME BY THE ORGANISER. NO DANCERS ARE ALLOWED TO REGISTER ON THE DAY OF THE EVENT!!! REGISTRATION IS ON WEBSITE WWW.SDKEUROPE.COM AND IS CLOSED 3 DAYS BEFORE EVENT!!!
- Organizer must make the numbers on legible stickers for solo dancers.

1rst round - CYPHERS - Each of the styles has their own preselection cyphers with music according to each style, played by the DJ, optionally changing after 1 minute.
- Time schedule according to amount of dancers registered for each style.
- Each dancer has a number same as in the list of judges. Dancer with no number will not be allowed to enter the preselection.
- There is maximum of 5 cyphers at a time.
- Each cypher has the same amount 0 - 10 dancers.
- Each judge is in the cypher separately from other judges at least for 5 mins so the dancers will have time to enter the cypher.
- Organizer will determine who starts in which cypher. Judge then proceeds according to a numbered system (from CYPHER 1 to CYPHER 2..., see. the picture.) The Host checks right move of judges and announce when judges change cypher.
- Each dancer has around 30 seconds to enter the cypher with each judges. In total by 3 judges 1 dancer will dance 1:30 min., 30 seconds in front of each judge.
- There is no order of dancers entering the cypher. Each dancer can dance for judge only once!!
- Judge can choose a dancer to enter the cypher if the dancer have not been in yet.


Competition rules for individual battles:
SDK.EUROPE WORLD POPPER /1vs1/
SDK.EUROPE WORLD LOCKER /1vs1/
SDK.EUROPE WORLD HOUSEDANCER /1vs1/
SDK.EUROPE WORLD HIP HOPER /1vs1 female, male/
Select best 8 for the battle.

Quarter and Semifinal Battles: 2 entries alternately from each side

Final Battle: 3 entries from each side alternately,
Battle for 3rd place does not exist.

Competition rules for SDK.EUROPE WORLD KRUMPER /1vs1/
- one judge only
- first round 1 SESSION Cypher, each entry max. 1 min.
- second round KING BUCK SESSION, judge choose 1-10 dancers, 1-2 entries each depending on time and organizer, 2 best chosen to finals,

Competition rules for SDK.EUROPE 3x3 BBOYS battles:
- Bboy teams consist of 3 dancers.
- Best 4 teams are privately chosen by judges from exhibition battles.

Exhibition battles are not judged directly.
Exhibition battles last 5 mins each. Exhibitions are set randomly
Semifinal battles last 5 mins and Final battle lasts 6 mins each.

Competition rules for SDK.EUROPE WORLD DANCE CREW BATTLE:
• TEAM: exactly 5 DANCERS !!!
• 1rst round: demo show of each crew, max. 6 minutes, on their own music mix (given to DJ before start of the event on the CD or USB),
• Semifinal battles: the best 4 teams, all style battle 10 minutes, DJ plays a balance of hip hop, house or funk music
• Final battle: all style battle 15 minutes, there is no battle for 3rd place
• DJ plays a balance of hip hop, house and funk music.
• Dancers have to respect the host and his orders.


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REDBULL SDK.EUROPE 2011 MOVIE



SDK.EUROPE 2011 TEASER




SDK EUROPE FACEBOOK SDK EUROPE YOUTUBE